Skip to main content
All CollectionsUsing Mathspace as a Teacher
Quick Guide: Mathspace’s New BETA Gamification Features
Quick Guide: Mathspace’s New BETA Gamification Features

Mathspace's BETA gamification features boost student engagement and collaboration in math. This guide helps you get started.

Rochelle Espinosa avatar
Written by Rochelle Espinosa
Updated over a month ago

Getting Started: How to activate and use these features

These gamification features are in early BETA, which means they are being actively worked on by our product team and are experiencing changes. By participating in this trial and giving us feedback, you can help shape the future of these features! To turn them on for your class, contact us via support to request them.

Question streaks

When students complete 2 or more questions in a row without using skip step, they will activate a points booster that appears on the top right corner in the workbook. Completing 2, 3, and 4 or more questions in a row will award students a 2x, 3x and 4x points booster respectively.

The goal of question streaks is to encourage students to complete as many questions as they can, leading to more participation and completion of tasks.

Leaderboard

Students can view the class leaderboard by clicking on their points in the header. The class leaderboard displays the student's rank and their surrounding classmates. Students can view the podium (top 5 students), and they can also view last week's leaderboard. Students will also receive a notification when they rank up at the end of a task.

The goal of the leaderboard is to introduce some class competition to encourage students to practice more questions.

Tug of war

Tug of War is a game that teachers can run during the classroom period to make a task more fun.

How to setup a Tug of War game:

  1. Assign a custom task (suggestion: to make it more fun, pick no more than 20 questions that are easy and quick to answer)

  2. Go to Class reports → Tasks and click on the task name.

  3. In the Task Report, find the option "Start class game".

  4. Review the team allocation, moving or removing students as needed.

  5. Ask all students to start the task.

  6. Select "Start". (Students who begin the task early won't earn points until the teacher clicks "Start.")

  7. Ask students to start answering questions.

  8. The game will end either when the timer runs out (choose from 30s, 1m, 2m, 3m, 5m, 10m, or 15m) or when all students have answered all questions.

  9. Watch out for the winning team!

Recognition stickers

Teachers can send stickers and notes to students to recognise them. To do so, find the sticker icon next to each student's name in the Activity report.

Once sent, students will see the sticker on their dashboard when they login.

Custom Milo accessories

Students can unlock accessories for Milo by achieving a certain amount of points. Students can see the amount of points they need by hovering over each accessory. Once unlocked, students can select which accessory to equip for Milo on their dashboard.

Daily and weekly challenges

Students can view daily and weekly challenges by clicking on the treasure chest tab on their dashboard.

Daily challenges are small tasks all students can do to earn extra points, for example: requesting hints or completing a practice task. When students complete at least 3 daily challenges in a week, they can earn extra points.

The goal of the challenges is to encourage students to return daily to do their maths practice.

Monthly class expedition

Students can view a monthly class expedition by clicking on the world tab on their dashboard.

The monthly expedition is a collaborative challenge where the class is working together to reach a target amount of points before the end of the month in order to unlock a reward. The reward is a themed background and Milo custom accessory.

The goal of the monthly expedition is to encourage collaboration in the classroom by getting everyone involved in achieving a common goal.

Did this answer your question?